You can tame an animal only after learning the 御兽宝典 for its kind. There are 27 books and 27
kinds, one each. A book teaches one move — a 篇 named for the animal, 山君篇 for the tiger — and
knowing that move carries an aura (SpellAuraChongWuJiaoHu) that marks the kind as one you can
handle (PlayerEntity.SetCanJiaoHuChongWuType). That aura is the whole gate: the 驯化 row on an
animal is shown on any tameable one, locked until the aura is there, and the padlock's hover reads
需要装备 followed by the 篇 you lack (SetCustomLockDes fills the pet's own move into the text).
Lose the move and the pets of that kind stop following (CheckAndRemoveChongWu).
npc_chongwu lists 35 tameable characters over 27 kinds; a few kinds have a named individual as
well as the common animal.
| kind | animal | named ones | book (volume · 篇) | item |
|---|---|---|---|---|
| 1 | 兔 | 家禽卷 · 月德 | 69001 | |
| 2 | 羊 | 阿沸 | 家禽卷 · 卷娄 | 69002 |
| 3 | 牛 | 家禽卷 · 乌键 | 69003 | |
| 4 | 猫 | 锦绣 | 家禽卷 · 狸奴 | 69004 |
| 5 | 狗 | 二黄 | 家禽卷 · 黄耳 | 69005 |
| 6 | 鸭 | 轩辕十四 | 家禽卷 · 晨凫 | 69006 |
| 7 | 猪 | 公主 | 家禽卷 · 豕豚 | 69007 |
| 8 | 鸡 (土申) | 家禽卷 · 烛夜 | 69008 | |
| 9 | 鹿 | 走兽卷 · 玉角 | 69051 | |
| 10 | 虎 | 走兽卷 · 山君 | 69052 | |
| 11 | 鳄鱼 | 走兽卷 · 土龙 | 69053 | |
| 12 | 狼 | 大蓝 | 走兽卷 · 胡犲 | 69054 |
| 13 | 狐 | 走兽卷 · 玄狐 | 69055 | |
| 14 | 熊 | 走兽卷 · 熊罴 | 69056 | |
| 15 | 大雁 | 飞禽卷 · 辞鸿 | 69101 | |
| 16 | 麻雀 | 飞禽卷 · 照夜 | 69102 | |
| 17 | 乌鸦 | 飞禽卷 · 凤黯 | 69103 | |
| 18 | 丹鹤 | 丹鹤王 | 飞禽卷 · 仙驭 | 69104 |
| 19 | 雷鹏 | 传说卷 · 雷鹏 | 69151 | |
| 20 | 白龙 | 传说卷 · 白龙 | 69152 | |
| 21 | 开明兽 | 传说卷 · 开明 | 69153 | |
| 22 | 王龟 | 传说卷 · 王龟 | 69154 | |
| 23 | 仙鹿 | 传说卷 · 仙鹿 | 69155 | |
| 24 | 蛇 | 毒虫卷 · 苍蛇 | 69201 | |
| 25 | 蝎子 | 毒虫卷 · 虿尾 | 69202 | |
| 26 | 蜈蚣 | 毒虫卷 · 百足 | 69203 | |
| 27 | 壁虎 | 毒虫卷 · 墨龙 | 69205 |
Each kind's move is spell 3000 + kind (山君篇 is 3010). One data oddity: of the two 仙鹿 rows, one carries the 王龟 move.
Every book is a shop item. The merchants the tables name, by book:
| keeper | where (x, z) | books |
|---|---|---|
| 飞狐客 | 1376, 847 | 黄耳 (狗), 晨凫 (鸭), 凤黯 (乌鸦), 仙驭 (丹鹤) |
| 风云剑 | 1365, 850 | 豕豚 (猪), 烛夜 (鸡), 雷鹏, 白龙 |
| 神秘客 | 1400, 857 | 玉角 (鹿), 山君 (虎), 开明, 王龟 |
| 逐秋风 | 1400, 847 | 土龙 (鳄鱼), 胡犲 (狼), 仙鹿, 苍蛇 (蛇) |
| 逍天雄 | 1408, 791 | 乌键 (牛), 狸奴 (猫), 辞鸿 (大雁), 照夜 (麻雀), 墨龙 (壁虎) |
| 不留手 | 1519, 685 | 月德 (兔), 卷娄 (羊), 玄狐 (狐), 熊罴 (熊), 虿尾 (蝎子), 百足 (蜈蚣) |
| 宗清宁 | 1029, 1476 | 月德 (兔), 乌键 (牛), 晨凫 (鸭) |
Five of the seven stand within sixty metres of each other around (1400, 850); 不留手 is a short way east and 宗清宁 carries only three farm-animal books far to the south. The 万兽秘技 books that go on a pet through 关注 are a different item and are not on these shelves.
Every book also sits in one further shop group (3591) that no character's shopID names, so it is a
shop the world creates rather than a keeper standing somewhere. With the game running, the People tab
finds any of the keepers above, and /ways?item=<id> lists a book's sources with distances and says
whether the shelf holds it today.
Almost every default interaction is hidden on a pet (the default rows carry condition2 = 0&86,
hide on a 宠物), so the F menu on one is short:
| row | what it does |
|---|---|
| 驯化 | shown on any tameable animal, locked until you know its 篇; when it works, the animal joins your follow list (TeamManager.AddFollowPlayerNpc) and comes with you. There is no cap on that list in the code |
| 关注 | opens a picker of the 万兽秘技 books you are holding (item type 3, sub-class 23) and puts the chosen book's move into the pet's own spell slot (EquipSpell(…, slot 0, …)), consuming the book. One slot, so one 秘技 per pet, and a second replaces the first. The book is animal-specific: 万兽秘技·山君 says when the pet uses 猛虎出林 you gain 27 阳 — that move belongs to the tiger, so the book does nothing on anything else |
| 喂食 | opens a picker of food and applies the item's attribute change to the pet (ModAttriField on the pet's own sheet) |
| 更名 | renames it |
| 驱逐 | dismisses it |
| 遗忘 | a stub — the game answers 未开放 |
Whether a following pet fights beside you was not traced; its AI script is what decides that, and the script was not read.
NpcChongWuPrototype / table npc_chongwu (id, npcId, chongWuType, chongWuSubType, spellId);
NpcEntity.IsChongWu; AnswerViewNew.CheckISCHONGWU / CheckIsXunHua /
CheckIsHaveCurrentChongWuBuff; SpellAuraChongWuJiaoHu (aura slot 47) →
PlayerEntity.SetCanJiaoHuChongWuType; the npc_interact default rows 66–70 and their conditions
(0&86, 0&88, 0&87); InteractSlot.InteractWithNpc cases IT_XUNHUA, IT_GUANZHU,
IT_WEISHI, IT_YIWANG, IT_GENGMING; CommonTipView.XsySelect for the 关注 and 喂食 pickers;
TeamManager.AddFollowPlayerNpc / CheckAndRemoveChongWu; item strings 71001–71008 and the
万兽秘技 descriptions in db2.txt; the shop table for the sellers.