下一站江湖Ⅱ

Guides to the parts of this game that it does not explain, read out of its own code and data tables rather than from play or from other people’s guides.

What actually makes you strongThe damage formula, what each 资质 point really buys, the crit floor that makes 诛心 mandatory, and the four attributes that do nothing at all. Sects — joining, promotion, ranksWhy the affinity ceiling is the promotion gate, every joinable sect's requirements, and the four places the game's own sign disagrees with the check it runs. Building a sectThe three buildings that out-earn everything else combined, what 云霄殿 caps, why 城池 costs nothing, and the requirement bug that leaves five tracks ungated. Attributes, proficiency and levels熟练度, the five bands, what a 等级 is and is not, and which attributes are measured against something other than the ladder. One-time bonuses and use limitsFirst-taste food and wine, learn-once manuals, and items with a capped number of uses. Shops and 批量操作What ticking a line really selects, why the quantity box seems to ignore you, and who sells what. 委托 and 悬赏Where commissions and bounties live, and why they are not quests. 飞鸽传书 and giftsWhat a letter can and cannot do, and why the reply is instant. The minigamesThe 地宫 grid, five-in-a-row, 比斗, 论道 — and how each one ends. Interaction menusWhat 交谈 and 交互 actually open, and why some options are missing.

Build these describe: Steam build 24648109, installed 2026-08-16. Every claim was read out of Assembly-CSharp.dll at that build, out of the shipped data tables, or watched happening in a running session — and each one names the class, method or table it came from, so the next person can check whether a patch changed it. Where a community guide and the code disagree, the code wins and the disagreement gets written down: that is a signal the build changed, and it is the most useful thing here.