Proficiency (熟练度) is the number that grows. The level (等级) is only which band that number has reached, and the bands are fixed for every skill in the game:
100 250 450 700 1000
Nothing is spent, nothing is chosen, and there is no level-up to perform: cross a line and the level
follows the same frame. 烹饪 at 205 is 等级1 because 205 is past 100 and not past 250; at 251 it is
等级2. Tools.LVL_GRADE holds those five numbers, Tools.GetSkillLevel does the comparison.
Consequence worth stating: "raise my cooking level" and "add cooking proficiency" are the same action. There is no separate pool to spend and nothing is wasted by overshooting a band.
The denominator depends on the attribute, and the game asks per attribute rather than assuming:
Tools.GetAttriLevelDenominator.InstantiateView.IsZhanDouShuXing decides which those are).Anything that reproduces the ladder by hand rather than asking will be wrong for exactly these cases.
The attribute page's five tabs come from one table, AttriManager.typeList:
| Tab | Attributes |
|---|---|
| 品性 | 福气 容貌 口才 商道 胆识 修养 坚韧 豪爽 |
| 技艺 | 炼器 炼丹 巧手 缝纫 酿酒 烹饪 |
| 雅趣 | 琴艺 棋艺 书法 画道 酒量 垂钓 |
| 武学 | 刀法 剑术 搏击 枪棍 兵道 诡辞 |
| 学问 | 道学 佛学 儒学 墨学 魔学 农学 |
The table holds six lists and the first two are identical, so the page shows five. 资质 (元气, 根骨, 力道, 内力, 体魄, 精神, 身法, 专注) are not in it — they belong to the status page instead. Neither are 暗器, 奇术, 医道, 毒技, 采药, 变矿, 种植, 打猎, which exist as attributes with no tab of their own.
Four attributes are a current value with a ceiling: 气血 (FieldHp/HpMax), 真气 (FieldMp/MpMax),
轻功 (FieldQingGong/QingGongMax) and 精力 (FieldJingLi/JingliMax).
精力 is the one that gates you. Crafting, gathering and the life skills all spend it, and a forge
or a still refuses when it is short. The game shows it on the character page and inside the panel that
is about to charge you for it — never while you are walking there. A consumable can raise its ceiling,
but the ceiling is capped at 300: items that raise 最大精力 stop doing anything at that point
(the clamp is in ItemStorage.UseItemAttri, attribute 84).